Smart learning: videogames and other technologies

EIF Breakfast Debate


Will video games change the way we learn? In an age marked by the power of new technologies, the answer to this question is most probably yes.

Video games present players/pupils with simulated worlds, which, if well constructed, are not just about facts or isolated skills, but embody particular social experiences.

Teachers increasingly use electronic games and digital media in their classroom teaching. Why do they choose to do so? What types of games do they use? What do they do with them? What are the difficulties that they encounter?

EIF is an official Pan-European Stakeholder of the e-Skills Week.

European e-Skills Week highlights the growing demand for skilled ICT users and professionals to drive a competitive and innovative Europe. This exciting campaign seeks to inform students, young professionals and SMEs about the vast range of opportunities that ICT-related jobs present.

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Programme - 14/04/2010

Welcome and Introduction

Bill Newton Dunn, MEP and EIF Governor


How are video games used in schools? Introduction to the “Games in Schools” study* by one of the researchers of the European Schoolnet

Caroline Kearney

The teacher’s viewpoint: a showcase of the innovative use of digital media and videogames in the classroom

Brian McClaren, Consolarium Development Officer, Learning and Teaching Scotland

Download programme


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